

As we attempted to escape, a couple strokes of misfortune led to one character’s life being in immediate danger. An Iraqi soldier found us, and began firing. These decisions soon had impacts outside of just how it made the characters feel in the moment. Playing as Rachel, I could either lean into our past and imply that there was hope for our relationship, or keep things strictly professional and focus on the task at hand. Rachel and Eric were in a romantic relationship prior to the events of the game, and Eric clearly longs for a reunion between the two. This section also played up the character dynamics in House of Ashes. There were letters and pictures from the past group that I was able to read and examine in order to learn more about what was really going on. It was here that I found a tent, as well as other gear from an excavation team that had ventured through the cave well over a century prior. Secrets uncoveredĪnother segment of House of Ashes saw Eric and Rachel, two members of the United States armed forces, exploring what seemed to be a temple within the cavern.

I was forced to think and react in the moment, a hallmark trait of the franchise. Without getting into spoilers, there were instances where I was given a quick time event, but it wasn’t always in my best interest to execute it. The game presented me with a series of decisions while trying to save the wounded soldier while simultaneously trying to escape the creature giving us chase. Already quite wounded, I had to make some quick choices as to how to save him. After some brief exploring, we came across another soldier that was suspended in the air, wrapped in the cables from what seemed to be a parachute. Nick and Jason were the first characters I met, two US soldiers that are trapped in the cavern. The characters were already trapped underground and separated from one another. The section of the game that I got to play was fairly early on, but it wasn’t the very beginning of the game. It also happens to be home to some bloodthirsty creatures. After a firefight breaks out, members on both sides are unexpectedly plunged into a deep underground cavern that hasn’t seen any human activity in centuries. Below the surfaceĪs revealed in trailers and development updates from Supermassive Games, The Dark Pictures Anthology: House of Ashes is set in 2003 Iraq, with the backdrop of the war between United States soldiers and Iraqi forces.

I was given the opportunity to play a small slice of The Dark Pictures Anthology: House of Ashes ahead of its release this October. The latest installation in that series is House of Ashes, a story set deep in an underground cave somewhere in the Middle East. Supermassive Games created The Dark Pictures Anthology as a means to deliver more choose-your-own-adventure-style horror games much like what they did with Until Dawn.
